Manon Oomen
Rendering Engineer - Optimization Enthusiast

Hello! I am Manon, Rendering Engineer at Traverse Research. I have a bachelor's degree in International Game Architecture and Design (IGAD) with a focus on graphics programming and some years of working experience in the field. One of my hobbies is to write software rasterizers in my spare time.

Portfolio


StarVR SDK

C++ OpenGL 4 D3D11 D3D12

PresenZ Player

C++ D3D12 UE4

Yoeston CMS

Go Typescript React

Voxel Cone Tracer

C++ Windows OpenGL 4

Path Tracer

C++ CUDA Windows

Battling Brains

C++ PS4 PhyreEngine

About


I see myself as a team player, ready to help where I can. I love a challenge and enjoy discussing programming with other people to further improve. A strong sense of responsiblity is my underlying drive.

Although I love making games, I have an even greater interest in the underlying technology of games. Working on performance critical code, like a rendering engine, is my favourite.

Because I think doing community service is important to society, especially for children, that is why I spent my Saturdays as voluntary cub scout leader where I organize activites, together with seven other staff members for about twenty five children.

I am familiar with:

Languages:

  • Rust
  • C & C++
  • HLSL & GLSL
  • CUDA
  • Go
  • C#
  • x86 & ARM

Platforms:

  • Windows
  • Linux
  • Playstation 4
  • Xbox One
  • Android

APIs:

  • Direct3D 12
  • Vulkan
  • Direct3D 11
  • OpenGL 4
  • GNM

Game Engines:

  • Unity3D
  • Unreal Engine 5
  • PhyreEngine