Max Oomen
Graphics Programmer - Engine Programmer

Hello! I am Max Oomen, and am currently studying International Game Architecture and Design (IGAD) at NHTV Breda University of Applied Sciences. Graphics programming and engine programming, with focus on optimizations is my speciality. Ray tracing and global illumination have my passionate interest.


Voxel Cone Tracer

C++ Windows OpenGL 4

Path Tracer

C++ CUDA Windows

Battling Brains

C++ PS4 PhyreEngine

Project C

C++ Windows D3D11 Bullet


I see myself as a team player, ready to help where I can. I love a challenge and enjoy discussing programming with other people to further improve. A strong sense of responsiblity is my underlying drive.

Although I love making games, I have an even greater interest in the underlying technology of games. Working on performance critical code, like a rendering engine, is my favourite.

Because I think doing community service is important to society, especially for children, that is why I spent my Saturdays as voluntary cub scout leader where I organize activites, together with seven other staff members for about twenty five children.

I am familiar with:


  • C++
  • GLSL
  • HLSL
  • CUDA
  • C#
  • x86


  • Windows
  • Playstation 4
  • Android


  • OpenGL 4.3
  • Direct3D 11
  • GNM
  • Win32
  • Bullet Physics

Game Engines:

  • Unity3D
  • PhyreEngine